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Electronic Arts

Client AI Software Engineer Intern at Electronic Arts

ManchesterInternshipPosted Oct 16, 2026

Description

Contract: 12-month paid internship

Start Date: July 2027

Work Model: Hybrid (3 days a week onsite minimum)

The Challenge Ahead

Just 13 miles south of Manchester and a 15-minute train journey, is the attractive market town of Wilmslow. Here amongst the boutique shops and independent cafes and bars is the stunning Playdemic studio. Acquired by EA in 2021, Playdemic is home to the top 10 grossing, BAFTA-winning mobile smash – Golf Clash. Having opened at the beginning of 2020, our award-winning, bespoke studio space offers conventional desk space as well as indulgent breakout areas, meeting rooms and alternative workspaces. The office has been ridgeline-designed to create an environment that encourages and allows our team to do their very best work

Responsibilities

  • You will report to the Feature Development Manager, working on client feature development, client requests and managing user data
  • You will gain experience of data architecture for a live operations driven game
  • You will investigate how to incorporate AI driven improvements for process and code improvements
  • You will write high quality, well implemented code

Eligibility

  • You are currently studying in your penultimate year of an undergraduate Bachelor’s degree with a planned placement year (not a Masters or Graduate student)
  • You are available to commence a full-time,12-month placement in July 2027.
  • You are eligible to work in Manchester without additional visa or relocation support

Skills

  • Knowledge of C
  • Knowledge of Visual Studio Code
  • Knowledge of current AI systems (Claude, Co-pilot etc.)
  • Understanding of relational databases

Help us make play happen. Apply now with an up-to-date CV, Cover Letter and Portfolio in English, explaining why you would like to join EA for this internship position.